Projects

GAMES

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AR Rock ‘Em Sock ‘Em

I worked as the lead game designer and art & animation director for Aura Interactive to build this handheld AR Rock’Em Sock’Em game for Mattel and Qualcomm.

 

During Dr. Paul Jacobs’ keynote at Uplinq 2010, Mattel’s Peter Marx, highlighted the potential of AR to bring new ways to play with iconic Mattel brands, such as Rock ‘Em Sock ‘Em.


 

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ARhrrrr

ARhrrrr is an augmented reality shooter for mobile camera-phones, created at Georgia Tech Augmented Environments Lab and the Interactive Design & Game Development department at Savannah College of Art and Design (SCAD-Atlanta). The phone provides a window into a 3D town overrun with zombies. Point the camera at our special game map to mix virtual and real world content. Civilians are trapped in the town, and must escape before the zombies eat them! From your vantage point in a helicopter overhead, you must shoot the zombies to clear the path for the civilians to get out. Watch out though as the zombies will fight back, throwing bloody organs to bring down your copter. Move the phone quickly to dodge them. You can also use Skittles as tangible inputs to the game, placing one on the board and shooting it to trigger an explosion.

 

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Lost in the City

The protagonist of the game is a little alien from an unknown planet. Through some unexplained accident he lands headfirst on the city street. As he sits on the corner, he quickly looks in all directions several times trying to get a grasp this unfamiliar environment. Confused and frightened, he suddenly realizes that his hunger has overcome all other feelings. He is a smart yet timid character, and as an alien he possesses many special abilities which will help him to get around without catching attention from humans. His immediate goal is to find food while staying away from humans’ attention and his long term goal is to recover a missing computer chip for his spaceship so he can get back home.

[click the image to enlarge]

alien_poster_web

Screenshots from the game

alien_demo_001 alien_demo_002

alien_demo_003 alien_demo_005

alien_demo_004 alien_demo_007

 

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Journey to the West

This game is based on the characters from the mythological Chinese novel, “Journey to the West”, which was written in the 1500’s during the Ming Dynasty based on traditional folktales. Consisting of 100 chapters, this fantasy relates the adventures of a Tang Dynasty (618-907 A.D.) priest San-Zang and his three disciples, the Monkey, the Pig, and the River Monster, as they travel west in search of the holy Buddhist scriptures from India. In the 100 chapters, the team overcomes 81 calamities and confrontations in the form of supernatural phenomena and monsters before reaching their goal and returning to China with the scriptures. “Journey to the West” is one of the most popular and beloved stories in Asia, and it is to the Chinese what the Wizard of Oz is to Americans. I have always been fascinated by the plot and characters in “Journey to the West” since I was a child, and it is my dream to give this 500 years old ancient Chinese story a brand new life in the form of modern video game.

Screenshots from the game

journey_demo_01 journey_demo_04

journey_demo_05 journey_demo_06

journey_demo_07 journey_demo_08

 

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MUSEUM

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American Museum of Natural History

Spitzer Hall of Human Origins

For detailed information visit: http://www.amnh.org/exhibitions/permanent/humanorigins/

[click the images to enlarge]

amnh_behind_001 amnh_behind_002 amnh_behind_003 amnh_behind_004

amnh_behind_005 amnh_behind_006 amnh_behind_007 amnh_behind_008

amnh_01

amnh_02

amnh_03

amnh_04

 

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2D

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Game Character Design

[click the images to enlarge]

2d_monkeyking2d_monk2d_pigsty2d_sandy

2d_dark_general2d_dragon_prince2d_flyrat2d_dummy_warrior

sandy_paint_thumb

 

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3D

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Low Poly Game Character Models

[click the images to enlarge]

3d_monkeyking 3d_monk 3d_flyrat 3d_river_monster

3d_alien 3d_robot 3d_monkeyking_color

sandy


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ANIMATION

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Game Character Animations

[click each image to view the animation on a new page]

anim_monkeyking_idle anim_monkeyking_walk anim_monkeyking_attack

anim_monkeyking_kick anim_monkeyking_jump anim_alien_walk

anim_aggressive1 anim_aggressive2 anim_aggressive3

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