ANIM 709 – Computer Generated Modeling and Design
ANIM 709 – Computer Generated Modeling and Design
In this class each student creates an original 3D character from scratch. They have 7 days to come up with their concept designs and then use the remainder time of the quarter to model, sculpt, texture and render a fully detailed 3D character. Digital painting and proof concept techniques for character design, advanced modeling techniques in Maya, UV mapping for organic models, digital sculpting techniques in ZBrush (with normal maps generation), texture painting in Photoshop and Bodypaint 3D will be covered in this class. Students must take ANIM 250 or ITGM 240 prior taking this class.
Student Work Samples
Concept Art [click the images to enlarge]
Davin Harsadi | Alberto Huang | Kris Jeung | Adam White | Nicholas Stephas
Paul Tillery | ByoungHo Kang | Chris Hong | Amanda Powell | Clint Donaldson
Chris Hong | Jason Braun | Alex Hamilton | Brent Morris | Errison Zelaya
3D Render [click the images to enlarge]
(the first image from the left on each row is the 2D concept art)






















































