ITGM 240 – Modeling, Materials and Lighting
ITGM 240 – Modeling, Materials and Lighting
In this class each student picks a character of their own choice from any medium (films, games, history or literature, etc) and designs what they would perceive their character’s home, office, workshop, or study to be. Once the design is finalized, each student will create this environment in a 3D software package. They will block, model, texture, and light this environment. In the end of the course each student will deliver 5 high quality rendered images and a 30 second flythrough animation from the 3D environment they create. The goal is to produce a totally believable and immersive 3D environment with a cohesive aesthetic and dynamic lighting. Polygonal Modeling, UV mapping and Texturing techniques for producing 3D projects with polygon count limitations will be addressed with special attention in this class.
Student Work Samples [click the images to enlarge]


























