ITGM 240 – Modeling, Materials and Lighting

ITGM 240 – Modeling, Materials and Lighting

In this class each student picks a character of their own choice from any medium (films, games, history or literature, etc) and designs what they would perceive their character’s home, office, workshop, or study to be. Once the design is finalized, each student will create this environment in a 3D software package. They will block, model, texture, and light this environment. In the end of the course each student will deliver 5 high quality rendered images and a 30 second flythrough animation from the 3D environment they create. The goal is to produce a totally believable and immersive 3D environment with a cohesive aesthetic and dynamic lighting. Polygonal Modeling, UV mapping and Texturing techniques for producing 3D projects with polygon count limitations will be addressed with special attention in this class.

Student Work Samples [click the images to enlarge]

BowserWilliam1 BowserWilliam2 BowserWilliam3 William Bowser

BowlinRhonda1 BowlinRhonda2 BowlinRhonda3 Rhonda Bowlin

StanleyMichael1 StanleyMichael2 StanleyMichael3 Michael Stanley

PlemmonsDaniel1 PlemmonsDaniel2 PlemmonsDaniel3 Daniel Plemmons

CaneiMatthew1 CaneiMatthew2 CaneiMatthew3 Matthew Canei

FrankTimothy1 FrankTimothy2 FrankTimothy3 Timothy Frank

GarciaJonathan1 GarciaJonathan2 GarciaJonathan3 Jonathan Garcia

StoneMichael1 StoneMichael2 StoneMichael3 Michael Stone

ChooShaun1 ChooShaun2 ChooShaun3 Shaun Choo

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