ITGM 333 – Sculptural Texturing for Games

ITGM 333 – Sculptural Texturing for Games

In this class each student creates an original 3D character from scratch. They have 7 days to come up with their concept designs and then use the remainder time of the quarter to model, sculpt, texture and render a fully detailed 3D character. Digital painting and proof concept techniques for character design, advanced modeling techniques in Maya, UV mapping for organic models, digital sculpting techniques in ZBrush (with normal maps generation), texture painting in Photoshop and Bodypaint 3D will be covered in this class. Students must take ANIM 250 or ITGM 240 prior taking this class.

Student Work Samples

3D Render [click the images to enlarge]

(the first image from the left on each row is the 2D concept art)

MirandaJoseph_Concept_TS MirandaJoseph01_T MirandaJoseph02_T MirandaJoseph03_T Joseph Miranda

GrafAndrew_Concept_TS GrafAndrew01_T GrafAndrew02_T GrafAndrew03_T Andrew Graf

BaskettKelli_Concept_TS BaskettKelli01_T BaskettKelli02_T BaskettKelli03_T Kelli Baskett

FrankTimothy_Concept_TS FrankTimothy01_T FrankTimothy02_T FrankTimothy03_T Timothy Frank

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