ITGM 360 – Interactive Game Project
ITGM 360 – Interactive Game Project
Handheld Augmented Reality (AR) Game Studio
The goal of this class is to give students intensive experience in rapidly designing, prototyping and testing handheld augmented reality games. We focus on handheld AR games that integrate physical props (such as cards, game pieces and/or game boards) into the game space. These physical props provide a tangible, shared playspace for the AR game, and may also support physical interaction, shared awareness and other mechanics often associated with board and card games. Technically, the game prototypes are built on the Gizmondo, a mobile game device running WindowsCE, that has a camera, bluetooth, ARM CPU, and NVidia graphics processor. The focus of the class is a series two-three week design and prototyping sessions. In each session, students work in groups to design, research, refine and prototype a new handheld AR game. In the end of the semester, each group presents a working handheld AR game prototype.
Candy Wars
Joe Warpin
Lasers
Terrain
Space RunnAR