Student Gallery

ITGM 240 – Modeling, Materials and Lighting

In this class each student picks a character of their own choice from any medium (films, games, history or literature, etc) and designs what they would perceive their character’s home, office, workshop, or study to be. Once the design is finalized, each student will create this environment in a 3D software package. They will block, model, texture, and light this environment. In the end of the course each student will deliver 5 high quality rendered images and a 30 second flythrough animation from the 3D environment they create. The goal is to produce a totally believable and immersive 3D environment with a cohesive aesthetic and dynamic lighting. Polygonal Modeling, UV mapping and Texturing techniques for producing 3D projects with polygon count limitations will be addressed with special attention in this class.

Student Work Samples [click the images to enlarge]

BowserWilliam1 BowserWilliam2 BowserWilliam3 William Bowser

StanleyMichael1 StanleyMichael2 StanleyMichael3 Michael Stanley

charles trippe 1_resize charles trippe 2_resize charles trippe 3_resize Charles Trippe

Adam_Powell_1_resize Adam_Powell_2_resize Adam_Powell_3_resize Adam Powell

StrychalskiIrene1 StrychalskiIrene2 StrychalskiIrene3 Irene Strychalski

Ross Cantrell

JessicaHuang_1 JessicaHuang_2 JessicaHuang_3 Jessica Huang

MaberyJames1 MaberyJames2 MaberyJames3 James Mabery

nathan sharratt 2_resize Nathan Sharratt

NiespodzianiGina1 NiespodzianiGina2 NiespodzianiGina3 Gina Niespodziani

DiazKristina1 DiazKristina2 DiazKristina3 Kristina Diaz

Angelica_Rodriguez_Vazquez_01_s Angelica_Rodriguez_Vazquez_03_s Angelica_Rodriguez_Vazquez_05_s Angelica R-Vazquez

BowlinRhonda1 BowlinRhonda2 BowlinRhonda3 Rhonda Bowlin

HarsadiDavin1 HarsadiDavin2 HarsadiDavin3 Davin Harsadi

PlemmonsDaniel1 PlemmonsDaniel2 PlemmonsDaniel3 Daniel Plemmons

VuJohn1 VuJohn2 VuJohn3 John Vu

WhiteAdam1 WhiteAdam2 WhiteAdam3 Adam White

HongChris1 HongChris2 HongChris3 Chris Hong

HamiltonAlex1 HamiltonAlex2 HamiltonAlex3 Alex Hamilton

LindsayBrian1 LindsayBrian2 LindsayBrian3 Brian Lindsay

PatelKeyur1 PatelKeyur2 PatelKeyur3 Keyur Patel

EganEmily1 EganEmily2 EganEmily3 Emily Egan

CaneiMatthew1 CaneiMatthew2 CaneiMatthew3 Matthew Canei

FrankTimothy1 FrankTimothy2 FrankTimothy3 Timothy Frank

GarciaJonathan1 GarciaJonathan2 GarciaJonathan3 Jonathan Garcia

StoneMichael1 StoneMichael2 StoneMichael3 Michael Stone

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ITGM 333 – Sculptural Texturing for Games

ITGM 733 Digital Sculpting for Video Games

In this class each student creates an original 3D character from scratch. They have 7 days to come up with their concept designs and then use the remainder time of the quarter to model, sculpt, texture and render a fully detailed 3D character. Digital painting and proof concept techniques for character design, advanced modeling techniques in Maya, UV mapping for organic models, digital sculpting techniques in ZBrush (with normal maps generation), texture painting in Photoshop and Bodypaint 3D will be covered in this class. Students must take ANIM 250 or ITGM 240 prior taking this class.

Student Work Samples [click the images to enlarge]

the first image from the left on each row is the 2D concept art

the rest are the 3D renders

 Travis_Overstreet_1 Travis_Overstreet_2 Travis_Overstreet_3 Travis Overstreet

 Yang_Qin_1 Yang_Qin_2 Yang_Qin_3 Yang Qin

Alicia_Jordan_Concept_s Alicia_Jordan_01_s Alicia_Jordan_02_s Alicia_Jordan_03_s Alicia Jordan

KevinRidgway_Concept_s KevinRidgway_01_s KevinRidgway_02_s KevinRidgway_03_s Kevin Ridgway

TianChen_Concept_s TianChen_01_s TianChen_02_s TianChen_03_s Tian Chen

BoCai_Concept_s BoCai_01_s BoCai_02_s BoCai_03_s Bo Cai

    Irene Strychalski

 Kristina_Diaz_1 Kristina_Diaz_2 Kristina_Diaz_3 Kristina Diaz

    Leandro Ibraim

TilleryPaul_Concept TilleryPaul01 TilleryPaul02 TilleryPaul03 Paul Tillery

WhiteAdam_Concept WhiteAdam01 WhiteAdam02 WhiteAdam03 Adam White

Dawn_Meredith_1 Dawn_Meredith_2 Dawn_Meredith_3 Dawn Meredith

Jonathan Sells

Jamil_Green_1 Jamil_Green_2 Jamil_Green_3 Jamil Green

rhonda bowlin concept_resize rhonda bowlin 1_resize rhonda bowlin 2_resize rhonda bowlin 3_resize Rhonda Bowlin

Tremaine_Robinson_1 Tremaine_Robinson_2 Tremaine_Robinson_3 Tremaine Robinson

HamiltonAlex_Concept HamiltonAlex01 HamiltonAlex02 HamiltonAlex03 Alex Hamilton

HuangAlberto_Concept HuangAlberto01 HuangAlberto02 HuangAlberto03 Alberto Huang

ParkerChavon_Concept ParkerChavon01 ParkerChavon02 ParkerChavon03 Chavon Parker

BraunJason_Concept BraunJason01 BraunJason02 BraunJason03 Jason Braun

KangByoungHo_Concept KangByoungHo01 KangByoungHo02 KangByoungHo03 ByoungHo Kang

ToedtJessica_Concept ToedtJessica01 ToedtJessica02 ToedtJessica03 Jessica Toedt

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ITGM 352 – Environment and Level Design

ITGM 721 – Environments for Games

This course centers on the physical building of virtual worlds and the aesthetic/game play needs associated with these worlds. Students create a variety of level types, including indoor and outdoor world levels, and then optimize those worlds for export to industry-standard game engines.

Level Design Diagram [click the images to enlarge]

SomaaConnections SomaaPuzzle1 SomaaPuzzle2 Ifedayo Ojomo

CRUISE-SHIP-DIAGRAM2 CRUISE-SHIP-Topdeck3 PUZZLE Tyrone Perry

School_1stfloor_003 Boiler_Room_Puzzle Kelli Baskett

level_diag_aj_01 level_diag_aj_02 Ajani Boganey

ABOutdoorLevelDiagram ABIndoorLevelDiagram DragonPuzzle Tim Chrismer

Blueprints Puzzle Room Matthew Roberts

Screenshots from the 3D Level [click the images to enlarge]

aj_01 aj_03 aj_05

aj_06 aj_07 aj_11 Ajani Boganey

kelli01 kelli02 kelli03

kelli04 kelli05 kelli06 Kelli Baskett

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ITGM 410 – Mobile Game Development

Qualcomm AR Game Studio

The Qualcomm Augmented Reality Game Studio is an academic research project sponsored by Qualcomm Corp. In this collaboration, students and faculty from SCAD-Atlanta and Georgia Tech work together use the latest AR tracking technology, software and hardware provided by Qualcomm, Google, HTC, Sony Ericsson and Unity Technology to design and develop innovative augmented reality applications and games for mobile phones.

For more AR mobile games produced by our research group, visit: http://www.argamestudio.org/



NerdHerder



Nerdferno



Dodger Dodger



Puppy Plus



Tower Destroyer



Bug Juice



Volcano Fever

 

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ITGM 405 Interactive Design and Game Development Studio I

ITGM 465 Interactive Design and Game Development Studio II

Students work in small teams and apply their skills to creating a workable interactive project or video game in a simulated professional environment. Topics include content creation within a limited resource environment. The course emphasizes production-oriented goals in order to provide students with a professional skill set and a body of fine art.



Hanako



Marshmallow Mayhem



Darkdawn: Encounters



Eyes on US

eyesonus_s

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