Atlanta Global Game Jam 2013

 

Atlanta Global Game Jam 2013 – with 230 participants this year we are once again the largest jam site in the US.

Congrats on the winning projects:

In the Hands of the Servitor (Best Overall 1st Place)

Cor Ex Machina (Best Overall 2nd Place)

Heartery (Most Polished)

Here are the videos of all 23 games made within 48 hours at the Atlanta GGJ site:

  1. Pulse (contributors: Maddie Beasly, Nathan Barella, Sam Arrants, Taylor Agni, Logan Cooper, Ryan Drescher, Levoski Brown)
  2. Tribulation (Team Glow.  URL of our GGJ page: http://globalgamejam.org/comment/reply/3890. Team members: Josh Faubel, Kyle Blevens, Jeanie Choi, Feng Bo, Aaron Yip and Berkelee: Ben Krause & Victoria Vitti)
  3. Assassin Beats (Team Name: Autonomous Dog.  Programmers: Luke Tornquist, Andres Castro, Brian Banks.  Art and Graphics: Amanda Smith)
  4. Cold Blooded (Timothy Sassone, Tyler Lumpkin, Joseph Burley, and Sam Rothermel)
  5. Anxiety (Team name: Kind Rats.  Members: Jabari Ogletree, Rhys, Danny Hardawar.  Additional Music: Fabio Marks (Berkley University))
  6. Murmur (Team: Team Brigade.  Members: Josh Sole, Justin Pruitt, Jake Land, Stephen Rouse, Jeremy Ledbetter, Ben Sanders)
  7. Saudade (Team: Space Whales. Members: Kelly Snyder, Aj Kolenc, Kevin Jones, Matthew Guzdial, Yardley Ingram.  Sound effects by Albert Torrence (Berklee) and voice acting by Village Theatre: KidSpace)
  8. Time of Death (Design:  Hank Silman, Kyle Bolton, Chris Lucero.  Programming:  Kyle Bolton, Khoa Nguyen. Art:  Angelica Rodriguez-Vazquez. Audio:  Chris Lucero)
  9. Heartery (Team Name: Cosmic Adventure Squad.  Team Members: Rose Peng, Annick Huber, Vu Ha, Andres Villarreal)
  10. The Hunger (Team BloodBath: Adrian Kappel, Michael Garcia, Peter Neal, Cody Brantley, Ron Williams II)
  11. Between Beats (Team name – Team Too Tired.  Members: Logan Nichols, Zane Gholson, Daniel Kinjerski, Mike Allen, SrBilyon Harris)
  12. Corridor (Team members: Shawn Day,Austin Ford, Sarah Massagee, Nick Lambert, Amy howarth, Will Norsworthy, Mason Tubb, Colten Dale, Joseph Jeanty)
  13. Nearly Human (Team Automaton)
  14. Kickstart My Heart (Joshua Heart)
  15. Bless Your Heart (Game On competitor. Team Wolverines: Kenneth Gagne, Chris Francis, Imhotep Wallace, Matthew Harris, and Mai-ana Burns)
  16. Ith (Team MorDarknessInc.  Members: Ryan Silvera, William Moore, Tyler Aardema, Angelina Park, Brian Seymour)
  17. In the Hands of the Servitor (Team Wierd Tales: Ian Phillpotts, Jessica stevenson, leonard nicolas, matt gold, sisoes molina , britt briscoe, pedro severino, natalia perez, david lin, alex gregorie)
  18. Geometry Saga: War of Heart (Game On competitor.  Team: Products for Robots.  Members: John Posey III – Design, Chris Goodrich – Art, Darius Hill – Art, Sarah Wilson – Programming, Inki Hong – Programming, Shaun Chasin – Music/SFX, Kathryn Cheng – Music/SFX, Meagan Moffat – The Narrator)
  19. Auto Dwarf (Team Members: Rand Williams, Carter V. Maddux, Chris "Red Beard" Iserman, Tom Neidher, Micheal Davis, John Moriarity, Clayton Hall, David Little, Greg Williams, Erich Schuler.  Voice actors: Megan Moffat, Wolfgang Eastman.  Sound Effects: Sam Ewing)
  20. Limerent (Team name is N-Gon Games.  Dawn Bennett: Voice talent.  Members: Tim Frank, Scott Adams, Ben Cochrane, Luciano Comassetto, Luiz Comassetto)
  21. Henry’s had a Bad Day (Team Mystery)
  22. Cor Ex Machina (Team Woo!)
  23. Cold Blooded (Tyler Lumpkin, Sam Rothermel, Timothy Sassone, and Joseph Burley)

Technology Association of Georgia (TAG) Workshop

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I had the pleasure to give a presentation on game-based learning and innovations in training at the Technology Association of Georgia (TAG) Workplace Learning Society on Dec 6th 2012. For more info about Technology Association of Georgia (TAG): http://www.tagonline.org/

AR Mobile Game Dev Workshop at ISMAR 2012

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ISMAR 2012, the premier international conference on research into the science, technology, applications and uses of Mixed and Augmented Reality was held November 5-8th 2012 in Atlanta, GA, USA, on the campus of the Georgia Institute of Technology, at Georgia Tech’s Hotel and Conference Center.

I had the pleasure to collaborate with Jeff Chastine, Ph.D. Associate Professor School of Computing and Software Engineering Southern Polytechnic State University and present a 4 hours long project based tutorial to demonstrate how to create an AR mobile game prototype from game design to art, animation and technical production. Tools such as Unity, Maya and Vuforia were used in this tutorial. Standard game development topics which can be applied to all digital game projects such as the game design process, pre-production planning, 3D modeling, rigging and animation techniques, game engine workflow as well as the unique elements of AR mobile game development were covered in this presentation.

Kenneth Rosman’s presentation at SCAD-Atlanta

Kenneth Rosman, the Executive Producer of "Prototype 2" and a game industry veteran (game credits include mega hits "F.E.A.R" and "Neverwinter Nights") gave a talk at SCAD-Atlanta DMC Theater on Thursday Oct 4th 6:15-7:30pm.
Title of the talk: “Game Creation, Keeping It On The Rails” 
The talk was the behind the scenes efforts that ensure the game gets done, focusing specifically on communication and risk management. Also a brief review of how Agile methodologies can additionally help. The talk was wrapped up with a half-hour open mic Q&A.

Drawing Basics and Video Game Art Presentation

I had the pleasure to bring in Chris Solarski, the author of "Drawing Basics and Video Game Art" to give a presentation at SCAD-Atlanta DMC theater on Tuesday Oct 2nd.

I was intrigued by Chris’s analysis and comparison of classical traditional art and modern video game art. Chris’s presentation further strengthened my believe in video game is an unique art form that is comparable with any other classic medium, such as painting, photography or film. Too often when video game is refereed as an art form, people merely are talking about models or textures. By digging under the surface of polygons and textures, there is a much deeper level of esthetics such as compositions and even emotions await the audience to explore.   

I recommend game developers and people who are interested in video games to check out his book, "Drawing Basics and Video Game Art".

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SCAD-Atlanta “Generate” a 24hr Art Challenge

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http://blog.scad.edu/generate/about/

It’s THAT TIME AGAIN!!!

10AM Sept 28 – 10AM Sept 29th

This year, Interactive Design & Game Development is teaming up with Animation to offer up an amazing creature design challenge. In this design challenge, contestants will be creating a creature based on an environment of your choice. This is a team challenge (3 members per team) in which each member is responsible for 1 phase of the design process:

1. Full color creature illustration with background.
2. Physical concept sculpture (creature maquette) done with clay or super sculpey.
3. Digital 3D model/sculpture in ZBrush.

Industry Advisors:

We will bring in these industry advisors on site to advise and critique contestants work:

WETA Workshop: Scott Spencer (Designer; renown ZBrush trainer and 3D artist)
Hi-Rez Studios: Ben Knapp (Senior Character artist), Sean McBride (Art Director) 
Xaviant: Wayne Williams (Senior Character Artist)

Prizes:
The 1st place winning team will receive:
1. Three ZBrush 4R4 commercial license ($2,100 value), sponsored by Pixologic (the maker of Zbrush).
2. Three maquette sculpting kit ($560 value), sponsored by Binders Art Supplies Atlanta.
3. Three SIEGE 2012 conference passes* ($150 value).
4. Lunch, studio tour and portfolio advising session with the Art Director and Senior Character Artist at the Hi-Rez Studios or CCP Games.

The 2nd place winning team will receive:
1. Three SIEGE 2012 conference passes* ($150 value).
2. Three copies of Scott Spencer’s latest book on digital sculpting in ZBrush.
3. Lunch, studio tour and portfolio advising session with the Art Director and Senior Character Artist at the Hi-Rez Studios or CCP Games.

The 3rd place winning team will receive:
Three pairs of movie passes to Regal Cinemas.

Click here for the complete details of this challenge.

Check out our new game NerdHerder from the AR Game Studio

NerdHerder

Check out our new game NerdHerder from the AR Game Studio (www.argamestudio.org)

Android: https://play.google.com/store/apps/details?id=edu.gatech.NerdHerder

iOS: http://itunes.apple.com/us/app/nerdherder/id524351089?mt=8

Please download and play the game (FREE) and provide your valuable feedback here: http://www.surveymonkey.com/s/nerdherder

NerdHerder project website: http://www.micronerd.net/

The AR Game Studio is a collaborative environment sponsored by Qualcomm bringing together students and faculty from Georgia Tech, SCAD-Atlanta and the Berklee College of Music to explore the potential of AR for creating new kinds of mobile gaming and interactive media experiences.

Top 10 Schools to study Game Design by the Princeton Review 2012

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Where I teach – SCAD Interactive Design & Game Development makes the top ten list of schools to study game design by the Princeton Review 2012:

http://www.princetonreview.com/game-design-press-release.aspx

Congrats to SCAD Interactive Design & Game Development faculty, students and alumni. Thanks to our industry friends who gave us advice, visited us, sponsored our events, gave workshops, talks and internships to our students. Thanks to our collaborators who helped to expand the horizons of our program. Thanks to those who hired SCAD grads. We will continue to produce first-class talent for the industry.

NerdHerder game trailer

Check out this fun trailer of our new AR mobile game from the AR Game Studio:

http://argamestudio.org

SCAD-Atlanta is the largest Global Game Jam 2012 site in the US

210 registered jammers made SCAD-Atlanta the largest Global Game Jam 2012 site in the US and the third largest in the world.

5 industry presentations/workshops were conducted in the first afternoon of the event.

18 industry/academic leaders in game development participated in the post-jam presentation and judging in the last night of the event.

35 games were created in this 48 hours event and presented to a jury of 18 industry/academic leaders in Georgia in the last night of the event.

Event pictures: https://blog.scad.edu/ggj/media/

Video collage of all the projects:

SCAD-Atlanta GGJ 2012 game projects

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